webGL is very low level, so you should be able to get good performance. But the problem I think is that the specifications/standards move too fast. If you start to build a game with the latest technology today, those technologies will be deprecated once your release the game :P
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webGL is very low level, so you should be able to get good performance. But the problem I think is that the specifications/standards move too fast. If you start to build a game with the latest technology today, those technologies will be deprecated once your release the game :P
This really isn't the case on the web. There are no "take backs-ies".