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AnyYolk: An open source JS, CSS 3 and Parse game

blog.parse.com
21 pointsmattieuga4 comments
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That was too easy...

    setInterval(function() {
      $(".egg_sprite_1, .egg_sprite_2, .egg_sprite_3, .egg_sprite_4, .egg_sprite_5").mousedown();
    }, 1)
http://i.imgur.com/yd95uOV.png

Serious question based on this: Are DOM-based video games viable to make since it's just so easy to simulate DOM events like that?

If cheating in a multiplayer or scoreboard scenario is of no concern does it matter?

The game difficulty should not depend on your browser window width

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