Why 'com_maxfps 250x' uncaps Quake Live's frame ratemarco-nett.de 9 pointshoechst2 months ago3 commentsSaveHideCopy link On HNComments−0-_-02moDon't you jump the highest with com_maxfps 333 anyway? Or did Quake Live change this from Quake 3?−hoechstOP2moIn Quake 3, yes. Here's a nice, short video on this: https://www.youtube.com/watch?v=he02vJvKaRsTo achieve 333 fps in Quake Live, you can unlock fps with `250x` and then use an external frame limiter, setting that to 333.I haven't tested this, but I would guess that they addressed this bug in Quake Live.Tho I still would expect there to be some physics-related issues and other oddities when running the game at 1000 FPS.−eqvinox2moThe sad part: strtol(s, ..., 0) would've handled hex input automatically...
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Don't you jump the highest with com_maxfps 333 anyway? Or did Quake Live change this from Quake 3?
In Quake 3, yes. Here's a nice, short video on this: https://www.youtube.com/watch?v=he02vJvKaRs
To achieve 333 fps in Quake Live, you can unlock fps with `250x` and then use an external frame limiter, setting that to 333.
I haven't tested this, but I would guess that they addressed this bug in Quake Live.
Tho I still would expect there to be some physics-related issues and other oddities when running the game at 1000 FPS.
The sad part: strtol(s, ..., 0) would've handled hex input automatically...