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Show HN: Cozy Quest – MMO networking architecture

tappygames.itch.io
7 pointsmcdirty1 comment
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I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir/Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website/login aren't functional yet - this is a work in progress! Here's my technical deep-dive into the challenges and solutions so far.

If you feel so inclined follow the devlog for updates as I build this out in public.

Comments

Wow, the amount of work here and technical solutioning is insane. I don’t have any context here; so I wonder if this is a team or solo. If latter, how do you achieve so much with so many different technologies?

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