A code walkthrough modeling the rules of Chess in a functional (Clojure) wayneuroning.com 25 pointsferd1 year ago6 commentsSaveHideCopy link On HNComments−0_gravitas1ySDF is a book I've been meaning to revisit, appreciate having an explanation of one of the problems written out here: a lack of super-concrete examples in the book did make it a little tough for me to penetrate on my previous (less mature) foray.−ferdOP1yIn the age of AI, I went old-school inspired by Hanson & Sussman's book "Software Design for Flexibility")Meant for beginners. I'd appreciate all feedback!−tromp1yOur "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules).[1] https://tromp.github.io/go.html−ferdOP1yI'd need to really learn Haskell to make sense of it all. Might be a good excuse :-)−ferdOP1ycool, thanks!−jpmonettas1yCool! I love how this written and how powerful that whole approach feels for teaching/learning.
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SDF is a book I've been meaning to revisit, appreciate having an explanation of one of the problems written out here: a lack of super-concrete examples in the book did make it a little tough for me to penetrate on my previous (less mature) foray.
In the age of AI, I went old-school inspired by Hanson & Sussman's book "Software Design for Flexibility")
Meant for beginners. I'd appreciate all feedback!
Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules).
[1] https://tromp.github.io/go.html
I'd need to really learn Haskell to make sense of it all. Might be a good excuse :-)
cool, thanks!
Cool! I love how this written and how powerful that whole approach feels for teaching/learning.