Skip to content

A real MMO Asteroids

1 pointwildbunny1 comment
On HN

Do you remember that april fools joke a while back (http://seb.ly/demos/MMOsteroids.html)...

I loved it, and it got me thinking... what it would take to make a real MMO asteroids?

This is my attempt: http://mmoasteroids.wildbunny.co.uk/

The client is flash and the server is c#, although it used to be node.js.

Its very early and probably wont stand up to that many users, but its quite fun :)

Let me know what you think!

Cheers, Paul.

Comments

Not to be crude, but if you want me to be honest about what I think, I think it shouldn't be in Flash. Then I could try it now and tell you what I think about the game itself...

I’d just say, in general, that when you see a mounting trend away from a platform (or anything really), and you’re looking to launch something new, it’d probably be best not to launch on that platform. I mean, even Microsoft (renowned for its briskness in responding to change...) is shifting away from Flash by not supporting it in the Metro version of IE10 in Windows 8. I (and really, not trying to rail on you here) just don't understand why people keep developing new content utilizing Flash..?

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.