Skip to content

Show HN: My 4 Week Project

14 pointsdaed5 comments
On HN

Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music.

Also, PM me for upgrade codes, or I can post some here if there's any interest.

Download (it's free): http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=514114597&mt=8

Website: http://samesamegames.com/quadros

Comments

Thanks for sharing it! Just wondering, what's your inspiration for creating the puzzle? Did you have to design your own puzzle or it came from somewhere else?

Haven't had the chance to test it out yet but will do when I get home (does it work with iOS 4?) Cheers!

daedOP

The inspiration was just various things I liked from different puzzle games I've played. Figured they'd go well together. Works on iOS 4.2+ since it includes Gamecenter. Thanks for checking it out :)

very nice. Not a puzzle player but will ask my wife - she is. As for the UI, the game play is good, though the transparencies were confusing and distracting (again - not a puzzle person). The music was nice, but the drum beat seemed like tinny static hiccups. ;) Next round stuff: new font and main menu (white on black and bulky font not too slick). I realize you were focused on game mechanics and playability so congratulations Andrew! Keep the great apps coming!

daedOP

Thanks for the feedback! I was so happy with my design but am kind of glad it got critiqued. I have a small stack of design books I plan on reading. Motivation++

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.