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Unity adding a fee for each time a game is installed

gamesindustry.biz
8 pointsMichaelEstes2 comments
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I only follow a few game developers on social media, but man they are all dropping Unity like it's poison.

"Fun" thought experiment with Unity's new pricing model: If you made a game that just reached $200K in revenue at a 50/50 publisher split, and you decided to support say, this charity bundle for Racial Justice, you'd end up up to $60K in debt. https://nitter.net/istitz/status/1701628163686805785

I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack https://mastodon.social/@mcc/111052636509800322

Today, Godot (a competing game engine) announced their plans for funding core development: donations. https://fund.godotengine.org/

Update: Stephen Totilo says they told him bundle games won't count. https://twitter.com/stephentotilo/status/1701679721027633280 No one knows how they are going to count installs.

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