Skip to content

Ask HN: What are the foundational texts for learning about game programming?

2 pointsloganc23422 comments
On HN

I was inspired to make this post when I saw a similar post about AI books[1].

So far the only book I’ve picked up on the subject is Game Engine Architecture by Jason Gregory. I don’t exactly expect a consensus or for there to be a holy grail of game programming books (like an “SICP for games”) but I’d love to see what you all think.

[1] https://news.ycombinator.com/item?id=34312248

Comments

Game Programming Patterns, by Bob Nystrom.

Foundations of Game Engine Development (4 volumes), by Eric Lengyel.

Thank you for the suggestions, I think Game Programming Patterns looks particularly helpful (and it helps that it’s freely available!).

For anyone who wants to read it: http://gameprogrammingpatterns.com/contents.html

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.