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The road to a production-quality HTML5 game on iOS

blog.lostdecadegames.com
17 pointsrichtaur2 comments
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I think this is a really important point:

>Don't worry about framerate/performance until you absolutely must. On more than one occasion, we dirtied up our game's logic with slight optimization tweaks, only to later get huge speed increases later from external sources (that didn't require code updates).

I've seen more than one codebase that was doomed by potentially unnecessary optimizations that prevented the project from ever being completed.

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