This is a bit off-topic, but I've been working on a little framework for two-triangles-and-a-shader WebGL demos for a couple days and figure that some people might find it useful. I still have stuff to do to wrap it up for v1 (e.g. allowing multiple shaders and render-to-texture, write docs, etc) but it's available at https://github.com/daeken/windowpane . I've been using it to build my entries for the Mozilla Demoparty competitions, and you can see examples here: http://demoseen.com/windowpane/conc.htmlhttp://demoseen.com/windowpane/plasma.html
If you haven't checked out three.js yet, you should. Mr. Doob really knows his 3D and makes it really easy to draw cool stuff. http://github.com/mrdoob/three.js -- there's examples there.
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This is a bit off-topic, but I've been working on a little framework for two-triangles-and-a-shader WebGL demos for a couple days and figure that some people might find it useful. I still have stuff to do to wrap it up for v1 (e.g. allowing multiple shaders and render-to-texture, write docs, etc) but it's available at https://github.com/daeken/windowpane . I've been using it to build my entries for the Mozilla Demoparty competitions, and you can see examples here: http://demoseen.com/windowpane/conc.html http://demoseen.com/windowpane/plasma.html
If you haven't checked out three.js yet, you should. Mr. Doob really knows his 3D and makes it really easy to draw cool stuff. http://github.com/mrdoob/three.js -- there's examples there.
This is awesome. No plug-in? Imagine what could be done with things like Quake Live...